Aces Games RPG - How to adapt a Setting in VHS, from horror movie to tabletop

How to adapt a setting in VHS

Whenever I start working on a new VHS setting, I binge horror movies related to that theme (which also gives me the chance to catch up on all those hidden gems I’d put off with a “yeah, I’ll watch it someday”).

 

But to adapt a setting for VHS, you don’t need to raid a video store.

 

One of the great things about horror films is how some of them have such a unique and striking atmosphere that they basically become a genre of their own. Take The Purge, for example: it’s an urban setting, no monsters or supernatural twists. But there’s a strong dystopian core, a country that condones violence for one night to keep the peace the rest of the year.
Then come the masks, the costumes, the organized gangs, the vigilantes.

 

Everything’s already there. No need to invent anything from scratch.

Or better: everything you need is right there.

 

In this article, I’ll give you a few tips on how to turn any horror movie (or almost any) into a playable setting for VHS.

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Adapt a Setting in VHS: Theme & Mood

Start by picking a movie or genre. But it could also be a video game, a book, a short story: whatever you like.

 

It’s not just about the source material, but the mood you want to capture. For example, if you pick Silent Hill, your mind probably jumps to a monstrous setting with psychological horror elements, intense environments, and creatures that tear through both flesh and mind.

Or maybe you go with Sleepy Hollow, a gothic horror filled with mystery, grim twists, and a climactic encounter with a demon-spawned monster.

If you’re familiar with the original work, just think about it through the lens of gameplay: the right mood will fall into place.

Adapt a Setting in VHS: Place & Story

Where is your setting going to take place? In VHS, that’s tied directly to the Main Set, a clearly bounded map, which could be a building, an open area, or a combination of the two. Choose what kind of Set fits your inspiration and start from there.

In our examples, a Silent Hill-style setting might take place in a hospital, school, or prison. For Sleepy Hollow, it could be a forest or a colonial village.

Once you’ve decided on the location, it’s time to build a story. Draw directly from the original material or take its core themes and reinvent them. Use this step to also justify the presence of the survivor group: it’ll make it easier to kick off your Films.

Maybe the Set is the site of a local legend. Maybe it hides the house of a serial killer. Or maybe it’s a place where specialists are called in to retrieve an artifact, investigate a disappearance, scout the area, or just enjoy a weekend getaway.

Make sure the characters’ reason for being there is tightly linked to the Set. For example:

The survivor group is part of a rescue expedition looking for a missing girl. She’s not the first to vanish in the area, and many speak of the legend of the Barbed Man: a creature made of razor wire that traps its victims within its coils. The tale goes back to the death of Martin Wirefield, a homeless man who sought shelter in the old Blackpine sawmill and ended up fatally entangled in a fence of barbed wire.

In this example we have:

  • A reason for the characters to be there;
  • A tragic legend;
  • A potential monster (The Barbed Man);
  • An environment (the forest, the sawmill, or both).

Let the story you build breathe life into everything else.

P.S.: You can also take inspiration from existing VHS Sets. In many cases, like the woods (Bloodlust), the school (Trashbag), or the hospital (Spinoff), you don’t even have to build one from scratch. Just adapt what’s already there or tweak it to better fit your vision.

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Adapt a Setting in VHS: Game Elements

Once the Set is ready, it’s time to add the other core game elements: Static Elements and Side Sets.

 

Just like with the Set, let the story and location guide you. Mix what you’ve already created with key details from the source material.

 

For example, in Silent Hill, Static Elements could be rusted cages (a recurring image in the games and movies) that trap characters who enter those areas. Side Sets could include mini-puzzles: objects to combine, riddles to solve: all very in line with classic survival horror.

 

In Sleepy Hollow, your Static Elements might be demonic trees from which the Headless Horseman can emerge, sealed only by specific rituals or items. Side Sets could include a hunting cabin, the witch’s hut, or an abandoned campsite full of weapons.

 

Let yourself be freely inspired by the source, or just borrow from it directly (don’t worry, no one’s coming for you in court).

 

For more technical details, like item distribution within Side Sets or the Extras, check out the chapters on writing Films and Main Sets in any VHS core manual.

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Adapt a Setting in VHS: Monsters & Characters

The Monsters and Characters already created for VHS can cover (almost) any setting or historical period. In a Silent Hill-like scenario, Bloodlust characters work great; for Sleepy Hollow, Remnants are a perfect fit.

 

Think about what kind of survivors might find themselves in your new horror theater, and what Monsters are best suited to hunt them. But unless the background is really important to the setting, don’t overthink it: you can ignore existing backstories and make new ones from scratch to better match what you’re creating.

 

As for Monsters, you’ve got even more freedom: demons don’t need a reason to be summoned, aliens can always show up, and serial killers? Well, they never need an excuse to kill.

 

Both Characters and Monsters will naturally be shaped by your setting once you place them into it.

 

If you want to create brand-new ones, you’ll find blank sheets in the free downloads section. The Quickstart also includes several pre-made options you can use to draw Traits and Special Abilities.

 

Each VHS manual includes full rules for building custom Monsters and Characters in even more detail.

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Adapt a Setting in VHS: The Circle of Fjallsolen

A practical example of adaptation is The Circle of Fjallsolen, a free downloadable VHS setting you can grab [here].

 

Here’s how I built it step by step:

  • Theme & mood: I chose Midsommar (and similar films), with its bright, colorful setting that slowly spirals into a nightmare of rituals, flowers, and feasts.
  • Place & story: The Fjallsolen Plains are clearly inspired by Midsommar’s village, featuring wooden houses, ritual huts, and surrounding woods. As a Set, I used Bloodlust’s Mireville Swamps, a natural but disorienting environment. The woods act as a deadly boundary. The story revolves around an annual ritual that brings new sacrificial victims into the plains.
  • Game elements: The Static Elements are the Maypole Tree, the Banquet Lawn, and the Temple of Rebirth: all inspired by iconic locations from the film, with rules that reflect those scenes. Side Sets include ancient tomes, burial grounds for past victims, scrolls, and more: not just flavor, but key tools for uncovering the truth and escaping the plains.
  • Monsters & Characters: No specific Characters are required: the content is set outside of any defined historical period, and the survivors wake up in the Plains like in a dream. So, anything works, and you can leave their backgrounds untouched. As for Monsters, I included a selection from other VHS sets, each with a short explanation of why it might be lurking in the Plains.
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Adapt a Setting in VHS: Final Thoughts

Inspiration is the main engine behind any setting. Once you know what story you want to tell and explore at the table, just draw from what’s already in your memory: powerful scenes, unforgettable creatures, unsettling environments.

 

Because VHS is built in blocks, you can adapt almost anything the same way: the system gives you the tools to link every piece together, no matter where you start.

 

Want to build your setting starting from a character or a monster you love? No problem. Just flip the order: start from the creature, build its lair, shape the setting, and craft the story. Or go the other way around: start with the story and build the rest to match.

 

Everything is connected, but everything can also stand on its own.

 

So what are you waiting for? Choose your stage of horror and bring it to the table!

 

Got something you made and want to share?

We love seeing what our community creates. If you’ve made your own setting, send it to info@acesgames.it : we’ll feature it among the free content on our Discord server.

 

Useful Links

To wrap things up, here are some links to dive deeper into the VHS universe and the creative process: