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What’s an RPG?

What’s an RPG?

What is a pen&paper RPG? That’s not a weird question, considering that the word RPG is now most often associated with PC or console games.

Imagine wanting to play the role of an actor, the protagonist of a series of adventures (we’ve all done it, at least once). Usually this actor has to play the part of a well-defined character, like a costume they must wear impeccably: they have a script to follow, lines to recite, a story to which they already know the end.

They’re the protagonist: all eyes and attention are on them, just as the fate of the movie is in their hands, at least in part. They will meet other actors like them and travel alongside them.

Now imagine that you’re the one who chooses what role to play.

You don’t know who you’ll meet and how the world will shape itself around you, depending on your actions; you won’t just be the protagonist of your adventures, but of everything you come into contact with as well.

You will be responsible for your own destiny and the events you will face won’t always have a happy ending… because you will be free, free to wander a reality which, although not your everyday reality, will be yours for a few hours or whole days while you shape the world you chose to dive into.

You, the player, will become the character!

The Power of the Fiction

Of course, no one expects you and your friends to go around looking for cameras, microphones, lights and cameras, playing characters created by your imagination… nor do you need to be professional actors!

It will be you and the other players, sitting at a table. One of these players will be the narrator of the events (Game Master), who acts sort of like a director: the Game Master is responsible for creating and telling the story, building a world that will shape itself before your very eyes, between opponents and obstacles, rewards and gratifications, leaving it up to you to exploit these situations as you see fit; it’s kind of like a simulation, only reality does not come from a computer or holographic images, but from the fiction itself.

The other elements of a Role Playing Game are the Corebook and Character Sheets:

Corebook: Contains the setting of the world in which you and the other players will be diving, as well as the rules that build it. These manuals, however, are different from those of a Board Game because they focus on handling character actions such as fighting, exploration, interaction with other characters, and growth (the typical level increase).

There are many different types of rule sets: our games mostly have classic rules that involve characters, a Game Master, Character Sheets, and dice, although we have written rules that, for example, do not require the Game Master. Indeed, there are many types of RPGs, such as those that can be played solo, those that are more focused on storytelling, and those with few or no dice rolls. They can have a larger or smaller setting, flavored with locations, characters and scenarios (for example, our Nameless Land is set in our world after a nuclear disaster, while Heavy Sugar takes place within a single, large city). Some RPGs, on the other hand, have no setting but own a rule system that can be adapted to any type of setting.

The Game Master, with the elements provided in the Corebook creates his Session, which you can see like a movie or a TV series. In fact, Sessions in fact can be self-contained (i.e., Oneshot) or run over several plays and become a Campaign.

Character Sheet: The Character Sheet connects you, the player, to your character. It provides everything you need to know about the adventurer you are going to play: his name, what he can do, how good he is at fighting, casting spells, driving a vehicle, and so on. Remember that as you sit at the gaming table, you are no longer YOU, but your character, which can be anything you want, as long as it is always related to the game world you will be diving into.

Fact and Fiction

In an RPG such as this one, as in all other games that see multiple people confronting each other (whether they’re board games, tabletop games and so on), you must NEVER let fiction affect everyday reality: when you sit at the game table you turn into someone else and your character’s problems will only be related to them and the realm they inhabit.

Even if at the end of the movie the protagonist kills the villain, when the scene ends the actors will certainly not hate each other; in fact, they’ll probably be congratulating each other on a great shoot!

Having fun is the only ultimate goal of any Role Playing Game. When players forget this, the game fizzles out along with any good purpose for which it was created.

The Party

Besides the Corebook and Character Sheets, to play an RPG, you need a party. A session in a classic RPG involves 3 to 6 players, including a Game Master (although there are 2-player and even 1-player RPG), who is the first person who must know the rules. Apart from having a clear idea about the setting and the rules, he also must write the Sessions. This sounds like hard work, but it is full of satisfaction and fun. After all, the Game Master is also a player: he just has a different way of approaching the game.

There are many ways to play an RPG. The first and most classic is to sit around a table, but you can also use virtual game tables (such as Roll20), or even play via chat or forums.

To put together a party, besides involving your friends, you can take advantage of the many RPG communities spread across social networks.

Our RPGs

Below is a brief introduction to our Role Playing Games. By clicking on the name you will be redirected to the related page containing more exhaustive info! In addition, also on these pages, you can download Quickstarts, completely free game demos.

Note that some of our RPGs have not yet been translated into English, so you may be redirected to the Italian page.

Post-apocalyptic, set in our world 300 years after a nuclear holocaust. Inspired by movies like Mad Max and videogames like Fallout.

Genre: Post-apocalyptic;

Players: 2 to 6 (master required);

Single session length: 120-180 minutes;

Designed for single sessions up to very long campaigns.

Teslapunk, set in the 1920s in Balhan City, a fictional American metropolis where everything has been twister by the progress of electricity. Inspired by video games like Bioshock and combining adventurous and investigative plots.

Genre: Teslapunk Investigative;

Players: 2 to 6 (master required);

Single session length: 120-180 minutes;

Designed for single sessions and short campaigns.

Ironic dark fantasy set in a world where the dead rise to complete their adventures. Inspired by video games like Medievil or movies like Beetlejuice and The Corpse Bride, with which it shares Tim Burton-style atmospheres.

Genre: Humorous Dark Fantasy;

Players: 2 to 6 (master required);

Single session length: 120-180 minutes;

Designed for single sessions up to medium-long campaigns.

Horror role-playing game inspired by the movie cults of the last half century, such as Halloween, The Thing, Hellraiser, Nightmare and many others.

Genre: Horror;

Players: 1 to 6 (even without master);

Single session length: 60-180 minutes;

Designed for single sessions or short campaigns.

Fantasy role-playing game in which Characters play anthropomorphic sweets, each one ready to defend their island from the hungry Gluttonies!

Genre: Fantasy;

Players: 2 to 6 (master required);

Single session length: 60-120 minutes;

Designed for single sessions or short campaigns. Also suitable for children.

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